God mode hack black ops ps3
Open the path to the right while facing the lake of the starting area. Head upstairs, pass the blockade and enter the room with the tables. On the far side is a meteorite lying on the seat. You'll need points to open the path to the lighthouse.
Underneath the large staircase leading up to the lighthouse is a room. Facing the staircase turn right and make your way to the room below. The meteorite is here. Much like the Ray Gun in the previous game, the Thundergun can be unlocked in Black Ops by performing the following specific actions on the level "Numbers.
Toss grenades at the canisters to the rear left and rear right. Shoot the other canisters until smoke is released. A black tape will appear out of a cassette deck. Grab it with the action button. Leave the room and head upstairs.
Kill everyone and move to the rooftop and jump to the next floor. Weaver and Clark will move the fridge revealing a weapons cache. Here you'll find the a cassette player. Hit the action button here and you'll put the tape in the deck. You should hear music and the screen will shake and shortly the Thundergun will come out of the wall. At the cheat terminal, enter LOGIN and then the following login accounts and passwords to read various people's email. Note: Enter WHO to see a full list of login accounts.
Here are the logins and passwords for Mj12 access:. What is missed by most is a nearly inaudible clue telling you that there are barrels full of napalm. And, more importantly, there's no help in telling you what to do with those barrels.
Shooting them does nothing. Neither does trying to clear the trenches with one of the mounted machineguns, as the Viet Cong keep pouring out in an endless wave.
Nope, you have to run to two of the giant, striped barrels near the bottom of the hill and kick them down into the trench. There are two of them. Hide behind the sandbags and take shots at the VC until it's relatively clear. Make a run for the nearby barrel and use the prompt to stab it and kick it down the hill. On the Zombies map Five, approach the red telephones and hit the button prompted to change the background music to "Don't Back Down" by Eminem.
There are 3 red telephones in all: One by the Quick Revive machine, another on the second floor in the center of the room and a 3rd one is in the room with the Pack-A-Punch machine. In the Zombie map "Kino Der Toten" there are 3 pieces of a meteorite located throughout the map. The first is by the stairs when you start the level. The second is in the "boiler room. Also, on "Kino Der Toten," in the first room upstairs from where you start, there are 5 pictures on the right.
Four of them are the characters you play as and one is blacked-out. You can examines these to hear your character say something about each one. I'm not sure if you guys knows this but me and some friends figured this out.
Every teleporter will take you to Presidential Suite. All switches are in that room -- 3 are upstairs and 1 is downstairs. After a bit, you'll stand up.
Leave your seat and examine the back wall. A small black and white computer terminal can be found here. Approach it and enter these codes using the on-screen keyboard in the "Central Intelligence Agency Data System. Beat the game on any difficulty to unlock Zombie Mode, where you play as Nixon, Castro, Kennedy, McNamara, beat the game on any difficulty.
Last Edited: 7 Mar pm. Was this guide helpful? YES NO. In This Wiki Guide. Call of the Dead is inspired by legendary horror writer and director, George A. The level also features four all new multiplayer map. Hug the walls, and look for a small kiosk with a computer. It is a few feet in front of a neon sign that says "LKH" on it. The intel is next to the computer. After entering the warehouse through the skylights, cross the catwalks, and enter a small room with stairs leading down.
Before going down, look to the left to see shelves against the wall with the intel on once of the shelves. When entering a large open church area of the slums, look for a red building on the far left side of the slums with a large hole in the wall, and a burning dumpster outside of it.
The intel is inside the building. The building with the intel is also near a red building with a white sign that says "Gran Fans Herramientas". When entering the next building, there will be a cutscene. The intel is just ahead in the next room, sitting on a metal table. When the mission begins, do not exit the large courtyard you start in. Instead, look for stairs leading up into the tower on your left, before reaching the streets. Go up the steps to find the intel on the floor.
Once you gain control of the drones, go through the alley. Once you go around a corner, there will be an enemy shooting at you from a window. The intel is in that room on the floor in the back left corner, behind some boxes.
You will need to be standing on the boxes to get the intel. Once you get out of town and are on the cliffside, there will be two white houses. The intel is on the roof of the second house.
Go up the exterior staircase on the right, and follow the outside balcony around to find a ladder to the roof. The intel is on the left side of the roof. Once you reach the bridge of the ship, you will be able to take control of turrets. Look for the intel on a desk near the windows, on the right side of the room. After you find Briggs, you will reach a room full of computers.
Stay along the right side wall. There will be a staircase on your right. Go up the stairs, and the intel will be on your right on a small table. On the ship's flight deck, you will see two VTOLs with their doors open.
Look in the second VTOL the last plane; 63m from your objective to find the intel. Directly across from that sign is an exploded SUV, near a bus. The intel is on the ground next to the SUV. Once you get out of the truck you were driving, go into the first doorway of the first building on your left.
Once you are in the building, turn right. You will see a desk on your left with computer monitors on it. The intel is on the desk. Go to the mall on your left, with a large "Dale's Jewelry" sign outside the main entrance.
Go up the stairs to find a t-shirt kiosk that says "Wes's" with the intel on the bottom shelf. Once you leave the area you start in and go up a level, go to the right, and look ahead for a two-story building with a "27" on the side. Go upstairs in that building to find the intel on a desk on your right. Once you reach the control room with a lot of computers and giant screens on the walls, go up the middle set of stairs. Once you go up three short levels, go down the aisle on your left.
The intel is on a desk to your left, next to a computer monitor. When you reach a circular room that has two staircases going up and two staircases going down, take one of the staircases down. Hug the wall it does not matter which way you go to find the intel on a crate.
Change the default setting from "Normal" to "Best" to reduce lag and improve hit detection. While playing on the Nuketown map in Multiplayer mode, shoot the heads off all mannequins within the boundaries of the map in less than 90 seconds.
The mannequins spawn randomly each time. It is much easier to do this with at least one other player. If done correctly, the large population sign with a TV screen on it in the center of the map will change to a TV screen with a retro "Activision" logo on it.
Interact with it to play four different Atari games: H. O, Kaboom! Note: You will remain invincibile while playing the games. Successfully complete the game, and wait until the credits end to view a cutscene with Woods and Menendez preparing to play a concert with Avenged Sevenfold, and then another cutscene with Woods and Menendez playing a song at the concert with Avenged Sevenfold.
In Mission 2: Celerium, you will start facing an objective above a bunker entrance at the beginning of the mission. Turn around, and hug the left wall. After going a short distance, there will be a small cave on the left. Inside the dark cave is Thor's Hammer embedded in rock. Use the thermal scope and flash bang grenades to see the hammer's outline since the cave is very dark. Note: You cannot pickup the hammer. Find the three hidden teddy bears on the Buried map, and interact with them by crouching near them with your reticule over the teddy bear and pressing Square until you hear a sound.
Once you activate all three teddy bears, the "Always Running" secret song by Kevin Sherwood and Malukaha will begin playing. The first teddy bear can be found after dropping into the cave and sliding through the passage. You will land near a Quick Revive machine. Just as you land, turn right, and look in the dark corner to find it. The second teddy bear is inside the candy shop. Open the point door to get inside, and look inside the barrels straight ahead. Most are empty, but one near the center is full of candy.
Just left of that barrel is the teddy bear. The third teddy bear is located inside the haunted mansion. The only way to reach this area is with the help of Leroy the mutant hillbilly, which you must free from the prison and give booze to get him to go on a rampage and destroy the gate leading to the haunted mansion.
Enter the room downstairs with the perk machine, and look in the dark corner by the bookshelf and love seat to find the teddy bear. Find the three hidden teddy bears on the Die Rise map, and interact with them by crouching near them with your reticule over the teddy bear and pressing Square until you hear a sound. Once you activate all three teddy bears, a secret song will begin playing. The first teddy bear can be found by, starting from the first spawn point, turning left as you exit the double doors with the dragon statues, and jumping down through the broken wall into the wrecked stairwell.
Cross the interior room to the shelves opposite the stairs into the store. The teddy bear is on a shelf, above a fallen mannequin. The second teddy bear can be found by taking the stairs into the fallen chunk of skyscraper that is left upside-down. Climb up the red beam to the upper floor right of the stairs leading down. The teddy bear is sitting upright near the ledge. The third teddy bear can be found by crossing the building gap to reach the power room.
Look inside the concrete sweat shop full of sewing machines. As you enter through the double doors, from the ruined side of the skyscraper, look for a desk lit by a lamp on the left wall. The teddy bear is under a sewing machine, covered in blood. Find the three hidden oil cans on the Mob Of The Dead map, and interact with them by crouching near them with your reticule over the oil can and pressing Square until you hear a sound. Once you activate all three oil cans, the "Rusty Cage" secret song by Johnny Cash originally performed by Soundgarden will begin playing.
The first oil can is inside the library, in the back right corner. Look on the shelves for a dark canister. The second oil can can be found inside a small infirmary on the way to the roof. Look on the desk for a can leaning against the wall, across from the bath tubs. The third oil can can be found by going outside on the dock with the boat, and looking for the Tommy Gun purchase location on the outer wall, then go left and straight down.
Follow the chain link fence to find the oil can hidden behind a tall wooden crate. Take the steps down to the showers, and unlock the door to the Citadel tunnels. Go down the steps, and break open the lock protecting a digital number display. Then, enter the Afterlife by using the electricity box at the top of the spiral stairs. Use your attack to enter a code into the display at the bottom of the steps. First, enter " " as a code, then enter " " as a code. The "Where Are We Going? Find the three hidden teddy bears on the Nuketown Zombies Nuketown map, and interact with them by crouching near them with your reticule over the teddy bear and pressing Square until you hear a sound.
The first teddy bear can be found in a chair, in the wrecked bus in the center of the map. The second teddy bear is in the backyard of the home with the Nuketown sign out front. Travel through the house, and turn left at the shed at the edge of the map. Look for a narrow split in the fence to find it. The third teddy bear is upstairs, in the yellow house opposite the sign.
Go up the stairs, then turn around to find a bunk bed. It is on the top bunk. The first is located in Freigh's head the robot over the church. The second one is in the staff room under the Pack-A-Punch machine; follow the wooden planks.
The third one is in Agartha, near the fire staff portal. Find the three hidden green rocks on the Origins map, and interact with them by crouching near them with your reticule over the green rock and pressing Square until you hear a sound. Once you activate all three green rocks, a secret song will begin playing. The first green rock can be found in the spawn room at the corner near the Generator Room 3 door. The second green rock can be found by leaving the starting area and going toward Generator Room 2.
Follow the route to the workshop through the trenches, and locate the sign that points to No Man's Land. Unlock the bunker door, go upstairs, and search under the bunk beds that are against the wall.
The third green rock can be found by opening the door to No Man's Land, and following the signs to the Excavation Site. The rock is hidden near some crates that are in a corner of the map to the left of the Excavation Site.
Find the three hidden teddy bears on the TranZit map, and interact with them by crouching near them with your reticule over the teddy bear and pressing Square until you hear a sound. The first teddy bear is on a bench, in the bus station right near where you begin. The second teddy bear is on the farm the third stop on the bus ride. Go upstairs, and look on a blanket to find it.
The third teddy bear is in the town, near a pool table inside a building where a perk can be purchased. In Zombies mode, get a collateral head shot with a single bullet to permanently unlock the Deadshot Daquiri perk in Zombies mode. This perk increases the head shot multiplier. In Zombies mode, revive the same teammate at least fifteen times in the same round. If done correctly, a green flash will appear from the revived teammate to indicate the "Quick Revive" perk has been permanently unlocked for use in Zombies mode.
When you see a robot, look at its foot. If its foot is lit up, then shoot it. Allow the robot to step on you, and you will teleport inside the robot. Dig up several of the dig spots around the map. Once you get the golden shovel, dig more up to get the golden hardhat. To bury the robots that come after you with a claw and flamethrower, get it in a footprint location. When a robot steps, it will bury him in the ground.
You can then shoot and kill it. When Round 1 begins in the Die Rise map, leave the first room. Kill enough zombies to earn points. Then, go into the elevator shaft, and wait until it drops down to the bottom floor. Go through the dark hallway, turn right, and jump over the gap to the skyscraper ledge on the opposite side.
Exit the room you land in, turn right, go past the door, and enter the concrete room with locked double doors. Open the double doors with your points, then run straight ahead through the sweat shop. Against the back wall of the large room, there is a large switch. Press it to activate the power, and unlock all the benefits it enables. To build the Sliquifier Wonder weapon in the Die Rise map, you will need five parts found near the power room. First, reach the skyscraper containing the power switch by waiting inside the elevator in the spawn room until it drops down to the bottom floor.
Go through the dark hallway, and jump over the gap to the next skyscraper. There are seven spawn locations where the five items will randomly appear. Thus, check each spot around the map to gather all five parts:. Once the five items are collected, the Sliquifier Wonder weapon will float in place.
The whole team can grab one. The Sliquifier can also be obtained through the Mystery Box. The Sliquifier explodes zombies in a single shot, and leaves behind a slick area on the ground that makes any pursuing zombies trip.
Use the slick zone to bunch up five zombies, and kill them all in one shot to get the "Slippery When Undead" achievement. Go to the farm area the third stop on the bus ride in TranZit, and find the cornfield. There will be small creatures Denizens in the cornfield that jump on your head and claw at you. In TranZit, you will begin inside a bus station. Once you buy your way out, or construct the turbine to open the doors, you will find a bus with a robot driver.
If you shoot him enough times, he will say "I hope you're sorry, asshole. The bus will stop, the doors will lock, and you will be stuck outside. The following is a list of the parts needed and where to find them:. Jet Engine: Once you get the bus running, you will pass by the diner after leaving the bus station and go through a tunnel. The jet engine will appear about halfway through the tunnel. You must jump off the bus to collect it.
It is a very large item, but it is easy to miss. Handle: On your way to the power station, you will pass through a farm with a large cornfield. Go inside to find the handle on the stairs in the far left corner, behind a table. Wire: At the power station, you will be able to construct an electricity trap. Search the lower levels for the wire.
Note: To complete all the tasks required to build the the Pack-A-Punch machine, leave one zombie alive during an earlier round so you do not have to worry about killing zombies while completing these requirements.
Start at the Bus Station in TranZit. First, construct the Turbine by grabbing the mannequin from the central map, a toy plane's wing under the nearby pay phones, and a fan sitting by some seats near the window. Take the parts to the workbench to build the Turbine. Escape the Bus Station, get on the bus, and ride it to the Power Station. Gain access to the Power Station by buying your way through the shed door directly across from the bus stop.
Enter the Power Station, and activate the power. All three are scattered in the small Power Station. Collect and attach them to the power switch to turn it on. Then, place the Turbine near a door with a lightning bolt symbol on it. If your Turbine shorts out before you reach the next location, you will need to replace it or get another player to help. Next, reach the Bank. Unlock the front door, then use a grenade or the Ray Gun to blow open the two vault doors. Inside the vault is another lightning bolt door similar to the Power Station door.
If your Turbine is active in the Power Station and correctly placed, the lightning bolt door in the vault will open. Go down inside the bunker through the now opened door, and collect the Battery, Shell, and Stool. They are all scattered around this small new area. Take them to the nearby workbench, and construct them to build the Pack-A-Punch machine, allowing you to buy power-ups for your weapons that include attachments and special engravings.
These power-ups greatly increase the power of your weapons, but they cost 5, points each. In the Raid multiplayer map, there is a basketball court in an outdoor corner of the map. Beyond the hoop are some basketballs lined up. Line yourself up with the hoop and the basketballs, then shoot or melee either of the two balls near the edge of the platform to make a shot. Time Bombs are randomly given at the Mystery Box. Once you have gotten the Time Bomb, equip it to see two options: "Save" and "Restore".
Throwing a Time Bomb on the ground will prime the bomb. Then, "Save" will save the round exactly where you are. Selecting "Restore" will revert you back to where you saved, with all the same weapons and points as you saved earlier. Using the Time Bomb, you can revert to an earlier round.
You will lose any points gained or weapons swapped, but opened doors will remain open. There is one advantage to using the Time Bomb with other players. If other players join the game after a Time Bomb has been placed and saved, they will keep all weapons and points after being restored. This is a good way to help other players get this trophy. After freeing Leroy from his prison cell, give him booze to break into the armory. Inside the armory are many chalk-outlines of weapons.
Instead of buying a weapon in this area, you can pick up chalk and place it on new question mark symbols that appear around town. By picking up chalk and filling in the question mark symbols, you will get several thousand points for each. The first question mark appears outside the prison. The second is up the stairs from the prison. The third is in the cave entrance to the second floor of the saloon. The fourth is by the Quick Revive right where you start after sliding into the mine.
The final one is on the second floor of the courthouse. You can get enough points after restoring time to reach the gazebo by filling in two or three of these question marks. To use the Pack-A-Punch machine in Round 1, you will need to either earn points very quickly and avoid the ghost in the mansion after opening the entrance and activating the Time Bomb, or get extra help by playing with other people.
Use the Time Bomb, and retain a lot of points by joining a host's game after the Time Bomb has been placed and saved, which will allow you to retain points after the restore. To activate the Pack-A-Punch machine, you will need points.
Have 10, to 20, points while on a team to be safe, or attempt to do it solo. Work towards the mansion. Whether you are doing it solo or with a group, you will need to free Leroy from his prison cell and unlock every door to the mansion before using the Time Bomb.
Once the gate outside the mansion is clear, you can restore back to the first round. Earn as many points as possible before time traveling. Use the knife and pistol often, and avoid headshots. Remember to place the Time Bomb during Round 1. If you are unlucky at the Mystery Box and do not get the Time Bomb after two or three attempts, choose to restart.
Use the chalk outlines after restoring time to get a lot of points quickly. Then, enter the mansion, but beware of the ghost, as she will steal points every time she hits you.
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