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It's fair to say I've had saner nights. The oddest thing about the whole experience is that the game in which myself, several representatives from Electronic Arts US, and the Battlefield development team along with the company president's brother who owns the cafe and graciously agreed to let us in after closing time due to my late arrival in the country are enjoying ourselves with Codename Eagle.

We gave it 44 per cent when we reviewed it. Other magazines weren't so kind. There is a legitimate reason behind this odd scenario, though.

As Lars Gustavsson, lead designer on Battlefield , explains the next morning over a strong coffee. Something more like Half-Life , an adventure with quests to solve and so on. Not that the original dream died, of course. If you delve into the multiplayer side of Eagle you get a taste of something greater.

Sadly, not enough people did delve into that side of things. If the emphasis had been on the multiplayer game, if people had played it like we did yesterday across the network, you'd have been seeing it in its true environment. Understandably, I shuddered at first when they mentioned the plan for that night, but after sitting down with it for a few minutes I found myself engrossed in the sheer mayhem that ensued.

The best way to sum it up is basically Counter-Strike with vehicles. TWo teams, Capture The Flag gameplay and a s setting. You can run around on foot, jump into trucks, jeeps, motorbikes with sidecars, tanks, helicopters, fighter planes, bombers, AA guns, boats and Zeppelins.

It's tremendous fun. While smaller bits and pieces of gameplay have been thought over and redone. It's good to see the basic original idea is still there and is still working.

Each of the four campaign theatres - the Pacific, North Africa, East and Western Europe - allow you to recreate key moments from the war, from any side. Behind the scenes in each level there is a general 'ticket' system at work. While the Germans control several points, the American side will be losing tickets until they manage to take over certain points.

On Omaha Beach, for instance, the tickets would symbolise all the soldiers being shot to bits by the German guns while you storm the beach.

Although, with less emphasis on a structured squad system. The 'Conquest' missions don't put you in charge of large numbers of units or any of that business. You're one man and can do pretty much what you please. As, of course, are all the AI units on your side.

This random factor sounds a little impractical at first, but fortunately Gustavsson insists that while the impression of unpredictability is there on the surface, there are a lot of controls going on in the background.

You get your mission briefing at the start of each level and can choose to stick with the AI soldiers, heading for the same control points as they do. These will always be interesting areas that have to be taken out. Or you can choose to go your own way, even though you don't know what you'll stumble upon.

It could be a minefield or another machine gun in the bushes. While the game structure seems to encourage lone wolf behaviour, the combination of the ticket system and the adaptive AI means that strength in numbers is often the best bet. It also means that no two games are likely to ever be the same. It's just pure luck that in that particular game it happened and you got a dramatic view of it. While playing Battlefield, it rapidly becomes obvious that this is primarily being designed multiplayer title it isn't long after being given the controls that an eight-player network game suddenly springs to life and I'm confronted by human AI for the rest of the afternoon , and we'll delve more deeply into that side of things in a month or two in Online.

That said, there should still be plenty of life in the single-player game, especially since DICE no longer has to deal with a publisher that insists on trivial things like storylines.

Hopefully the freeform nature of Battlefield will set it apart from the ranks of other WW2 titles heading our way in the coming months. The vogue for transforming some of the 20th century's darkest and bloodiest moments into popular entertainment continues unabated. The film industry has exploited World War II for all it's worth, so nobody could begrudge the likes of Swedish developer Digital Illusions following up its relatively unsuccessful in the UK at least Codename: Eagle with another slice of digitised massacre.

DI can therefore be forgiven for not exploring its subject with the solemnity of Schindler's List or the condemning savagery of Saving Private Ryan. In fact, Battlefield: looks just about as advanced as you could hope for Flashpoint, and as much fun as you could imagine. For starters, you can use a large number of vehicles -not only the usual fare of jeeps and tanks, but accurately modelled planes for a real flight sim edge.

By the time you've read the Flashpoint preview you'll probably be wondering what the point is of getting excited about Battlefield: when Bohemia's game promises so much. But you should keep in mind that this will be a much more player-friendly experience, appealing as much to the Quake community as to the Counter-Strike one.

But it does share with Flashpoint an open-ended structure and a fine eye for detail. And there is a reason why so many WWII games are made: they are incredibly popular.

Set a mission on the Serbian border and people will nod appreciatively. Set it in Normandy and a strange glow starts to emanate from their excited eyes.

Digital Illusion has already promised a mission that sees you landing on a beach amid a hail of bullets, whether you choose to control the landing craft or just throw yourself among the thriving mass of soon-to-be-dead bodies, while battleships behind you lend supporting fire.

There's no denying Battlefield's enormous sense of scale. The vehicles are sure to prove a popular aspect, but a war game is nothing if you can't climb to the top of a half-bombed building in a small village and start picking off enemy soldiers with a sniper rifle If you're still not excited, you should consider the multiplayer aspects, ranging as they do from complex battles with land soldiers, pilots and players firing tanks, to the more intimate Counter-Strike sneak and shoot contests.

DI is being careful to allow the Mod squads to tweak almost every detail and come up with their own ideas. Only time will tell if all these great ideas actually work on your monitor. For the time being, though, the screenshots are ample enough proof that this could be something very special indeed.

Thats Battlefield Browse games Game Portals. Battlefield Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. This download includes: Battlefield v1. If the game does not launch, try running the game as an administrator or in compatibility mode for Windows XP right click on the file, go to properties and then the compatibility tab to do this.

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